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Phase 1 - Brainstorm and Presentation

Before embarking on the process of creating a final interactive multimedia project students must conceptualize their approach and present a project proposal to the class in the form of a single page published on their website. This page should include:

  • A clearly written description explaining you concept. This must include a story outline and a description of what sort of interactivity the piece will have.

  • Answer questions like: Will you be creating an interactive website? Will you be creating an augmented reality experience? Or, will you be introducing us to another form of interactive multimedia?

  • Include Images that set the mood and illustrate the family of colors, textures, even sounds your work will contain. (Google "Mood Board" for examples.)  

  • In addition, you may also provide a link to an inspirational web site if this will help convey your approach.

  • Will you be incorporating animated titles, Video, GIFs and sound design? Include examples on the web page.

There are different nonlinear and creative formats the story can take. For example it could be a:

  • Net-art diary with daily decisions that branch off to form different outcomes

  • Concurrent narratives (more than one story taking place on the same screen)

  • Interactive comic book / graphic novel

  • Choose your own adventure-type story

 

Links to Wikipedia descriptions  Choose your own adventure, Interactive storytelling


Consider your audience:

Is this a story for children 6 to 12? Horror fans? Who would be interested in this story? As you develop the material ask yourself if the text, images, sounds, video and story appropriate for this group?


Point of View:

Who's point of view will the story be told from? What is the user's relationship to the other character(s) in the narrative? Is the user one of the secondary characters in the story, the main character or an innocent bystander? What sort of choices does the user have throughout the story?


Consider the possible choices a user may have - They might:

  • Change the setting, time of day, year it takes place (contemporary or ancient), etc.

  • Change the point of view (navigate to see each person's point of view at any point in the story)

  • Make a decision to do one thing or another, then progress to another page

  • Discover more about each of the characters or objects by rolling over them or clicking them (their background information, motives, critical flaws, thoughts, etc)

 

 

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